![]() Some just become a little less useful, and could use a few scenarios to specifically use them more. In many ways, this reflects the other side of the issue with Gish and D&D-style teleport: Lugaru gives you all the abilities, and lets you use them in any combination you wish to overcome your enemies. Brawlers are quite different from my normal fare, and I would’ve appreciated a little more involved strategy – I feel like a few of my victories were more based on getting off lucky Leg Cannon attacks than on any real meaningful choices – but honestly the game was short enough and combat was fun enough that the run-block-kick-run-LEG CANNON cycle I found myself using didn’t get that old. I want more contextual fighting moves, more world exploration, better use of the variety of weapons, armor, and enemy strategies (I could’ve used more stealth, or more situations where enemies alerted their allies, or more verticality to the stages). It’s a good sign that the minor flaws I’m seeing are mostly a situation of wanting to see more. ![]() You know how you’re doing mostly by the behavior of the characters – especially the blood. Aside from a minimap and a (mostly irrelevant) score, there’s no meters or bars or collectibles or other clutter. It also has an excellent use of a HUD – or rather, the lack of one. In these respects, I like it better than Arkham: you’re punching up in a quest that might not always be virtuous but that your bloodthirsty rabbit feels is necessary. ![]() While the vengeance plot itself is a little blandly stereotypical, the arc that it follows – betrayal, a foreign army, a question of ecological sustainability – is an interesting take on it. The game plays as a 3D third-person action game, set in a pre-industrial world of anthropomorphic fighter rabbits, wolves, dogs, cats and rats. The player character is Turner, an anthropomorphic rabbit with combat skills. For example, if an opponent aims a roundhouse kick at Turner’s head, you can crouch and then stand up under the attack to grab your assailant’s leg and kick him. Instead of relying on confusing button combinations to perform moves, Lugaru’s moves are all logical and context sensitive. This keeps the fight from feeling mundane – you’re always battling something stronger. Overgrowth is the sequel to Lugaru, a 3D action game from the same company. Lugaru’s primary feature is its unique combat system. The level design is quite clever in this regard: you’re always up against enemies that seem much more powerful than yourself, such as being armed when you’re unarmed or being *frickin wolves*. It is a brawler, and the character you play is famous for his skill in combat. One of the subtle things I appreciate in Lugaru is the use of mechanics that really gel with the story. Quite a fun little brawler – reminded me a lot of a more interactive Arkham City, with floppy ears. In my run through the Humble Bundles, I polished off Lugaru HD today.
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